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-Pear Manual>
Table of contents
Copyright
Preface
About this manual
Structure of manual
I) About PEAR
 1. Introduction
 2 Installation
 3 Support
 4 Coding standards
 5 Contributing
 6 FAQ
II) Developer Guide
 7 Introduction
 8 PEAR's meaning for developers
 9 Contributing your own code
 10 The package definition file package.xml
 11 Releasing a package
 12 Supporting PEAR development
III) Core components
 13 PEAR base classes
 14 PPM classes
IV) Packages
 15 Authentication
 16 Benchmarking
 17 Caching
 18 Configuration
 19 Console
 20 Database
 21 Date & time
 22 Encryption
 23 File formats
 24 File System
 25 HTML
 26 HTTP
 27 Images
 28 Logging
 29 Mail
 30 Math
 31 Networking
 32 Numbers
 33 Payment
 34 PEAR
 35 PHP
 36 Science
 37 System
 38 Text
 39 XML
V) PECL packages
 I. Advance PHP debugger
 II. PHP bytecode compiler
 III. Imagick
 IV. KADM5
 V. Radius
 VI. Paradox file access
 VII. Satellite CORBA client extention
 VIII. PostgreSQL session save handler
 IX. Soap
 X. SPPLUS payment system
 XI. Net_Gopher
 XII. oggvorbis

-PHP-GTK Manual>
Table of contents
Copyright
Preface
PHP-GTK userguide
I) Introduction to PHP-GTK
 1. What is PHP-GTK?
 2. What is PHP?
 3. What is GTK+?
 4. Acknowledgements
II) Getting started
 1. Getting the lastest version
 2. Installing PHP-GTK under Windows
 3. Installing PHP-GTK under Unix
 4. How to use PHP-GTK
III) Basic elements
 1. Widgets & containers
 2. Signals & callbacks
PHP-GTK tutorials
I) Hello world tutorial
PHP-GTK reference
I) GTK classes
II) GDK clasesse
III) GTK enums
IV) GDK enums
V) Glade classes
VI) Scintilla classes
Appendix
I) PHP-GTK credits
II) PHP-GTK documentation credits
III) GNU free documentation license
IV) Symbolic names for keys in PHP-GTK
 
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How to document code in practice

This section of the manual does not deal with the specifics of organizing documentation in the peardoc standard, but instead with how to organize documentation logically. To learn about authoring documentation files in peardoc format, please look in PHP's CVS here.

Follow a few basic rules when documenting a package, and you will have good documentation.

  1. First, every package solves a problem. What is this problem? Try to figure out what assumptions your end-users might not have about the problem (they may not realize that this is a problem that needs solving). For instance, a template package solves the problem of both separating design from code, and separating business logic from display logic. If possible, explain the problem in terms that even a beginning programmer could understand.

  2. Next, how does the package uniquely solve the problem? This is something that most documentation lacks. For example, there are many template engines. All of them solve the same problem, but none of them do it in the same way. A block-based template engine does not have any logic at all, whereas a template like Smarty defines a whole new template language. Some template engines compile their templates, others don't. What is unique about your package? Can someone who has never seen the code get a good idea of how it solves the problem?

  3. Last, every publicly accessible aspect of the package must be thoroughly documented. If your package is a re-usable class, document every method that users should expect to use. If your package has constants that are publicly accessible, document their meaning and where they should be used. Document any interfaces that users must use, such as a database DSN, command-line arguments for applications, configuration file contents, or any other non-code element.

  4. Include at least 2 code examples: one simple and one complex. This is obvious, but PEAR packages are designed to be used: show your users how to use them! :)

  5. Last, proofread your documentation. If possible, have someone else who is not as familiar with your project take a look at the documentation. They will catch assumptions that you have missed. This is probably the most important step of all.

 
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